Wyrd design – Winters Fall’s no-choice design

Wyrd design talks about specific design elements from Red Skald games. Winter’s Fall is a short and very personal experience. It deals with the feeling of helplessness when you can’t help someone close to you, and you have to make the choice to give up. This game is very much an interactive story. The player … More Wyrd design – Winters Fall’s no-choice design

Wyrd design – Antadin’s taunt and whisper mechanic

  Wyrd design talks about specific design elements from Red Skald games. Antadin was built around the concept of a paladin ant. Selfless, honorable, fanatical and ruthless. To get this across I wanted him, and in extension the player, to protect something. In this case the last larvae from his people. In Antadin you don’t … More Wyrd design – Antadin’s taunt and whisper mechanic

Antadin – a short game about sacrifice and ants

This j-rpg is made for the RPG maker birthday-contest. Created in a month, it’s a short and tight little experience. Something dark and twisted has entered the caverns, corrupting both termites and beetles. An infection is turning the insects into monsters. Can the faith of the antadins keep the light burning against the darkness that … More Antadin – a short game about sacrifice and ants